Influencer Advisory™

For Marketing Leaders at Game Studios and Gaming Brands

Turn the Streamers Your Players Watch Into Installs That Keep Playing

We find the streamers and YouTubers your players already watch, have them play your game their own way, and track every install back to them.

Campaigns for 55+ brands

Most gaming creator deals buy a big stream and players who quit

A big streamer plays for an hour, the views look huge, and the players are gone by next week. So creators get filed as launch hype nobody can measure.

Why most gaming creator programs stall

“The stream was huge but nobody stayed”

Why it happensThe streamer’s viewers came for the streamer, not for your kind of game. They tried it once and left.

“Viewers called it an ad in the chat”

Why it happensA script read in the middle of a stream feels like an ad break. Players want to watch the creator have fun with it.

“We only booked the biggest names”

Why it happensThe biggest streamers cost the most and play everything. Mid-size creators who love your genre bring players who stay.

“One stream at launch, then silence”

Why it happensPlayers need to see a game more than once, and see it get better, before they come back to it.

“We can’t tell which creators brought installs”

Why it happensPlayers search the store later instead of clicking the link, so the install has no creator on it.

“Every launch starts from scratch”

Why it happensNobody keeps a list of who brought players last time, so the creators who worked never get booked again.

Why we started

We realized this old system was not the way that the most successful companies were doing things. We learned this first hand.

We ran an influencer agency first, then a talent agency. Neither one worked for the brands we served, so we built something new.

First Didn’t work

We were an influencer agency

1,000 reached50 replied3 good

When we ran as an influencer agency, we would reach out to a thousand creators, hear back from about 50, and end up with three influencers who were actually good.

Then Didn’t work

We were a talent agency

every new briefthe same 50

When we ran as a talent agency, we managed our own roster, but every time a client handed us a really niche avatar, we were stuck choosing from the same 50 people.

Now What works

So we built our new method

The foundation of this boils down to building connections at scale with influencers and keeping them, and then scaling them without an operational nightmare.

How we run influencer marketing for games

Three steps, and every one of them ends in a number you can count.

  1. 1

    Find creators who play your kind of game

    Streamers and YouTubers who already play your genre, with viewers who match your players. We pick them by who watches, not how many follow.

  2. 2

    Let them play it their own way

    Each creator plays your game live or on video, with no script, in their own style. The read is short and the playing is long.

  3. 3

    Track every install, then book the winners again

    Every creator gets their own link or code. We count installs and who keeps playing, and the creators who bring players get booked again.

Examples

One app campaign we ran, and two brands we took apart from our data that book gaming and YouTube creators.

Our campaign: a voice AI app

Willow Voice

What we did

  1. Picked 10 creators who already work in Notion, Docs and Slack
  2. Each one showed Willow on camera, with no script
  3. Half posted on YouTube for the full demo, half on Instagram Reels
  4. A second post on another platform a few days later

The result

1,000 sign-ups in 14 days. 17% of the people who clicked signed up.

Watch one of the videos

Influencer campaign analysis: a neobank

Current

What we did

  1. Pulled its creator program from our data
  2. Mapped one anchor creator plus a bench of macros
  3. Read the sponsored videos one by one

The result

200+ creators tested in 2021 across entertainment, comedy, gaming and news.

See the analysis

Influencer campaign analysis: website builder

Squarespace

What we did

  1. Pulled every YouTube sponsorship Squarespace booked from our data
  2. Counted who it booked, how often, and who it booked again
  3. Took the whole roster apart step by step

The result

814 YouTubers booked 6,322 times, almost 8 bookings each.

See the analysis

Is this you?

 

Who it’s not for

Who it’s for

Product

Not a game or gaming product

Games, gaming apps or gaming gear

Size

Under $10M a year

Doing $10M+ a year

Creators

Never sponsored a creator and no plans to

Already sponsor streamers or YouTubers, or ready to

What you count

Views and reach

Installs and players you can count

If that isn’t you yet and you still like where this is going, message us and we’ll refer you to another agency or tool.

Who we are

Dennis and Alice talking on the couch at the studio

We originally started in the media space helping YouTubers improve their content. We know firsthand exactly what it takes to make good content.

YouTubers we helped include Football Fundamental, Ground Glory and Kevin Aquatics, and we helped them implement systems that allow them to earn more.

Alice at the Hourglass launch at Sephora

We started Influencer Advisory around a pretty simple observation that influencer marketing is a fragmented industry.

Dennis in an Influencer Advisory shirt at the studio

After being in the influencer agency space, we noticed that it’s fragmented, unreliable and inconsistent, which is why it doesn’t actually become a staple marketing channel for most brands.

Alice with a guest on The Brand Growth Podcast

That’s what led us down the rabbit hole of looking through 6,200 plus interviews with CMOs, running campaigns for 55 plus brands, and learning what actually works in the influencer space.

Get a free audit of your gaming creator program

See which creators your players already watch, and what they would bring in.